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Building
Vrml Worlds
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by Ed Tittel (Editor), Claire Sanders, Charlie Scott, Paul Wolfe, Paperback, 381 pages Published by Osborne McGraw-Hill Publication date: December 1,
Building VRML Worlds takes you through the process of designing and constructing VRML worlds for the Web. It addresses artistic and pragmatic concerns, helping you create easily navigable, intuitive, and attractive worlds without busting your user's bandwidth. It provides a well-rounded glimpse into today's VRML tools, including Paragraph's Virtual Home Space Builder, Caligari's Pioneer, and Virtus WalkThrough Pro, as well as Java tools such as DimensionX's Liquid Reality and Kinetix's Hyperwire, VR servers such as Tenet Network's VRServer, and 3D packages such as 3D Studio Max and Strata Studio Pro. A discussion of creating server-side and client-side apps helps non-programmers start thinking about writing CGI and Java scripts to enhance and run their animation. You also get a thorough glossary, and a hybrid CD includes demos of Pioneer, Studio Pro, VRServer, and other VRML-related apps.
Creating
Cool 3D Web Worlds with VRML
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by Paul Summitt, Paperback, 520 pages Published by IDG Books Worldwide Publication date: November 1, 1995
Explaining how to create three-dimensional sites on the World Wide Web with Virtual Reality Modeling Language (VRML), this practical guide discusses the history of VRML, VRML formatting basics and language commands, online resources, and sample Web sites. Original. (All Users).
Java for
3d and Vrml Worlds
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by Rodger Lea, Kouichi Matsuda, Ken Miyashita, Paperback, 399 pages Published by New Riders Publishing Publication date: December 1, 1996
Make VRML worlds come alive with this tutorial reference. This book gives step-by-step examples to allow readers to learn from real-world behaviors. Actual Java code examples show users exactly how behaviors work within the new VRML 2 specifications.
Mecklermedia's
Official Internet World 60 Minute Guide to VRML
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by Sebastian Hassinger, Paperback, 256 pages Published by IDG Books Worldwide Publication date: October 1, 1995
Here's a quick introduction to Virtual Reality Markup Language (VRML), the new Web publishing language designed to bring 3-D images to the fast-growing Web environment. This book is your fast, authoritative resource on the 3-D Internet from the publishers of Internet World and VRWorld magazines. Includes a free one-month subscription to VRWorld.
Moving
Worlds
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by Ellen Adams, Donald, Dr Doherty, Paperback, 259 pages Published by Prima Pub Publication date: June 1, 1996
Keep up with, and stay ahead of, the latest hot Web technologies. A linear tutorial and overview to the Moving Worlds VRML 2.0 specification, this book will show the reader how to take full advantage of Netscape's VRML standard and how to serve this standard across all platforms. Increase the number of hits your site receives by having the latest, coolest technologies.
Teach Yourself
Vrml 2 in 21 Days
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by Chris Marrin, Bruce Campbell, Paperback, 512 pages Published by Sams Publication date: January 1997
Teach Yourself VRML 2 in 21 Days provides a systematic and readable tutorial for developers of 3D content for the World Wide Web. It focuses on the powerful new VRML 2 specification and is the perfect introduction for the beginning VRML developer. Complete, up-to-date coverage of the exciting new VRML 2.0 spec Learn how to use VRML 2 to create three dimensional worlds on the Web CD-ROM includes a complete VRML toolkit along with numerous pre-made VRML worlds and scenes
Using Vrml
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by Stephen Matsuba, Bernie Roehl, Roehi Matsube, Paperback, 768 pages Published by Que Education & Training Publication date: February 1, 1996
This book introduces the essential elements of VRML and examines the tools used to create interesting VRML documents. And, a special "Techniques from the Pros" section highlights examples of VRML documents created by experienced users. The CD-ROM includes the best VRML modeling tools and complete sample VRML worlds! Emphasizes practical techniques that readers can apply and use in their own documents.
The VRML
2.0 Handbook : Building Moving Worlds on the Web
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by Jed Hartman, Josie Wernecke, Paperback, 412 pages Published by Addison-Wesley Pub Co Publication date: October 1, 1996
Because of its history in the realm of powerful workstations, Unix has been the leading platform for 3-D modeling, and hence, virtual reality (VR) environments. Silicon Graphics, Inc. (SGI), in particular, has played a big role in influencing the direction of the VRML specification. Therefore, it is appropriate that a book published by SGI is one of the best handbooks on VRML. This is one of those rare volumes that makes itself equally useful to both the beginner and the advanced user--and does so without turning into an unwieldy encyclopedia.
Vrml 2.0
Sourcebook
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by Andrea L. Ames, David R. Nadeau, John L. Moreland, Paperback, 654 pages Published by John Wiley & Sons Publication date: December 1996
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Vrml :
Bringing Virtual Reality to the Internet
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by John R. Vacca, Paperback, 552 pages Published by Ap Professional Publication date: May 1996
A complete guide to VRML. this book thoroughly explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. No previous experience with VRML is required and all of the latest standards are covered.
VRML Programmer's
Library
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by Kris Jamsa, Phil Schmauder, Nelson Yee, Paperback, 548 pages Published by Jamsa Pr Publication date: May 1, 1997
VRML Programmer's Library is a book for programmers and Web designers written by an experienced programmer and a Webmaster. As Netscape and Microsoft integrate full VRML support into their browsers, VRML use has become widespread. VRML Programmer's Library is packed with VRML source code for creating detailed 3-D worlds. The examples are not just simple cubes and spheres-programmers will receive high-quality code. The book's companion CD-ROM includes VRML source code and VRML browser plug-ins-everything programmers need to create VRML worlds.